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File
Formats
File formats can affect the amount
of time your jobs take to print on a RIP. Telling you
which one is best is still determined on an individual
job basis. TIFF Tagged Image File Format"
is the most popular image format for photos and scanned
graphics. It saves images in a raster format which is
basically a dot (pixel) representation. EPS "Encapsulated
Postscript" is a highly transportable file format.
Since it is already in Postscript, it is easier to process
and print. EPS files are "Vector" based. This
means that the image is defined by line formulas. The
vector formulas allow images to be stretched and rotated
without stretching or disfiguring the image. A CT Continuous
Tone image is the high-resolution image that the
printer scans in.
DCS
Are
a set of four color-separated EPS images linked to a
fifth file that coordinates them. Like EPS, DCS files
are highly transportable and contain a low- resolution
image for FPO. It can be saved in Binary format which
means a faster transfer to the RIP. Since DCS files
tend to be larger, the binary format helps to speed
up their processing, and save significant time.
Proof
Preparation
Make sure all images are defined
in CMYK format or PMS (Pantone¨) equivalent. Check
that all unused colors in your layout package are deleted
from the color palette. Remember, the primaries Cyan,
Magenta, Yellow and Black cannot be deleted. If specifying
colors from a color matching system like Pantone¨,
refer to the printed color swatch book and not the computer
screen swatch.
When defining colors of an EPS, define the color with
a name. The defined color can then be imported into
Quark and PageMaker. Remember to indicate color breakdowns
of your design on the accompanying laser proof. Indicate
whether they are 'spot', 'process' or combined and note
their location on the layout proof. Attach corresponding
color chips to the laser proof with their correct identification
number. Also remember to indicate the color direction
of the vignette and/or blend on the accompanying laser
proof. Clearly specify colors selected in the vignette
and/or blend and indicate where they begin and end on
your accompanying laser proof. An individual proof should
be prepared for each page in the finished layout.
Disk
Submission
The following items should be checked
every time you submit a disk to your printer: Your disk
submission should only contain relevant files necessary
to produce the job. Check that all text and/or images
linked to the layout are on the disk and crop images
to the finished size. Do not include any excess image
area that should not be reproduced. While checking linked
images and/or text files, make sure that their names
have not been changed. The layout package's file link
utility will help you achieve this. Check your layout
file for unused colors and eliminate them. Also check
that all color in the layout is defined in CMYK and
not RGB.
Revisions
When submitting revisions or Author's
Alterations "AA's", we suggest you follow
these procedures: Your most recent printer-supplied
proof should be marked up with the revisions. A laser
proof of the revisions should follow the same checklist
procedures you did for your first proof submission.
Only submit laser proofs of layout pages that have been
changed. Resubmit your computer files using the revision
code names suggested in the "FILE MANAGEMENT"
section. Modified "LIVE" images are the only
exception to this rule. They should maintain the same
file name. This will insure the previous links to your
file. If a last minute laser proof cannot be submitted
with the electronic file, clearly mark the most recent
proof with the electronic file changes that you made
and include with the electronic file.
Fonts
Fonts
are small applications that manage type in a document.
Each Postscript font is a precisely matched pair of
programs, called the "screen font" and the
"printer font." To design a page on the computer,
you will need the screen font, and to print the page
out to any Postscript device you will need the matching
printer font. There is a weakness to the two-font
process however, the RIP has to search for the
corresponding printer font when it is processing a document.
To do this, it refers to the fonts name or font ID in
the Postscript code. Since font names and ID numbers
can change, everyone must be vigilant to avoid this
happening. Providing the printer with a suitcase of
the fonts used usually solves this problem. Here are
some valuable tips about fonts: Use Adobe fonts whenever
possible. They are an industry standard, and most printers
have them readily available. List all non-Adobe fonts
on your Brooks checklist,
and indicate their position on the accompanying laser
proof. Remember, all font companies are not equally
competent. If you use fonts cooked up in someone's garage,
expect the RIP not to process them accurately. Fonts
are serious software, and most mistakes in a print job
are made with fonts. When using non-Adobe fonts, be
sure to submit both printer and screen fonts. Screen
fonts are just as important, because they allow us to
see the layout file correctly. Also, include any customized
fonts, even modified Adobe fonts.
Resolution
& Rips
Postscript printers, CTP devices
and digital proofers all build picture images of a building
block called pixels (for "picture elements").
These pixels form a virtual mosaic on a fine grid and
form the pictures that we see in proofing and printing.
To display an image, the computer makes some of these
pixels light and some dark. The finer the pixel grid,
the higher the resolution. This resolution is expressed
in "dots per inch" (dpi). To process your
layout page, every Postscript device has an internal
computer processor called a "RIP" or (raster
image processor). The higher the resolution of an image,
the more pixels it contains and the harder the RIP has
to work.
Postscript
The Postscript language is used to
move page or layout descriptions form one Postscript
device to another. When you print a document, the computer
converts what's on your screen into Postscript code
in the form of a text file. This standard text file
can be out put on any postscript device, (i.e. a laser
printer, an image-setter, a digital proofer, lino, and
CTP machines).
Image
Trapping
Trapping is a way to compensate for
misregistration on press, and print professionals use
it as a guide to judge quality printing. Image trapping
is the intentional overlapping of colors that adjoin
each other to prevent the paper stock or substrate from
showing through when maintaining tight register on press.
Trapping allows press operators with leeway to produce
a better quality job across an entire press sheet. Image
trapping is different from wet or dry ink trapping which
relates to an inks ability to adhere to another wet
or dry ink. The ideal time to consider trapping is before
and during the design stage. It is best to review your
trapping issues with us before your job is submitted
to us. We recommended minimum trap for sheetfed printing
is 0.25 point or 0.003 inch. Since too much trap can
be worse than no trap at all, it is best to allow us
to do your trapping for you. Despite the additional
cost, it will prevent potential problems once the job
is on press, which could be a lot more costly.
Trapping
Tips
Trap
lighter colors into darker colors Avoid overtrapping
Use tinted traps to tone down the appearance of a third
color at the border of objects. If colors of nearly
equial densities are being trapped, choke the background
color into the foreground color. Trap backgrounds into
photographic images. Dont trap white knockouts, except
in super black situations Don't trap type in small point
sizes or with thin serifs, and avoid knocking out this
kind of type from multicolor and four-color images.
These typefaces, however, are good candidates for overprinting.
Overprint hairline rules Watch out for opaque inks.
Ink laydown sequence for opaque inks will determine
whether an overprint or trap is required. Use common
colors among touching objects. Watch out for nested
files with inconsistent or incorrect trapping. To trap
an object filled with a gradient into a solid object,
try to find a color that is present at every level of
the gradient and create a trap with that color Trapping
is unnecessary on objects that dont touch. ALWAYS REMEMBER,
there are occasions when the rules don't work.
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